This was my first CG character where i went through all the phases my self. Modelling, Unwrapping, Texturing, Rigging, Skinning, Posing and Rendering. Here is some of the poses i did with him:
Trophies
This image was created as an exercise in sticking to our concept art. The concept image was quickly created and then the finished CG image should be as close a match as possible.
Concept:
Final still:
Software used: Maya, Photoshop
Final Project 2008
This is a few still from my final projects at fundamentals class at Truemax back from 2008. They are part of a 30-40sec short movie. It was made before i knew about post production, but since it was the first final short i've done i feel it belongs in here :)
Software used: 3ds Max, Adobe Premiere
Architectual Visualization
Back in 2009 i did some architectual renders for a new office building at Nordhavnen in Copenhagen. I recieved the raw autocad file from Kim Utzon Arkitekter, and then i had to greate textures, shaders, lighting and compositing. This was actually my first commercial CG job :)