Gallery

The below stills are a selection of some work i have done. All are basically made in Maya or 3dsmax.

Final Exam - Still




Dino Character


This was my first CG character where i went through all the phases my self. Modelling, Unwrapping, Texturing, Rigging, Skinning, Posing and Rendering. Here is some of the poses i did with him:







Software used: Maya, Photoshop


Trophies

This image was created as an exercise in sticking to our concept art. The concept image was quickly created and then the finished CG image should be as close a match as possible.

Concept:
Final still:
Software used: Maya, Photoshop



Final Project 2008

This is a few still from my final projects at fundamentals class at Truemax back from 2008. They are part of a 30-40sec short movie. It was made before i knew about post production, but since it was the first final short i've done i feel it belongs in here :)


Software used: 3ds Max, Adobe Premiere


Architectual Visualization


Back in 2009 i did some architectual renders for a new office building at Nordhavnen in Copenhagen. I recieved the raw autocad file from Kim Utzon Arkitekter, and then i had to greate textures, shaders, lighting and compositing. This was actually my first commercial CG job :)